Los Angeles, CA - September 2023 – Present
Storyboard Artist in live-action film and television. Beat, shooting and VFX boards, keyframes, directors plans, conceptualize stunt & effects driven action set pieces and using the Unreal Engine to build storyreels.
• Unannounced development (due to the confidential nature of this project the production company will remain undisclosed)
Burbank, CA - April 2021 – August 2023
April 2022 – August 2023
Episodic director on a premium Season 2 CG Batman and Bat Family feature-styled animated series "Batwheels" for Cartoon Network and Warner Bros Discovery’s Max. Vetted and interviewed storyboard artists with the supervising director and consulted on staffing. Set up a cinematic hybrid 2.5D storyboard and 3D previsualization animation pipeline. Provided virtual 3D training for the storyboard team and previs learning materials/documentation and prepared 3D scene files, 3D camera to the board artists.
Oversee a team of storyboard artists and revisionists and provided direction; pitched 2D/3D beat boards during story launch, created thumbnails when needed for board guidance, storyboarded action sequences when a board artist was behind schedule, animated 3D previsualization shots/sequences in Blender, Storyboard Pro 3-D camera, distributed visual references, red line draw overs, notes, created action maps and 3D layout/camera workbook. Worked closely with showrunners, art director and editor to plus, edit and revise episodes. Directed nine episodes including a holiday special.
November 2021 – April 2022
“Wings of Fire”, a Netflix CG animated event high fantasy series based on the best-selling Scholastic children’s books by Tui T. Sutherland. A 3D storyboarding pipeline is utilized mixing traditional drawings and previsualization in Blender software. Thumbnail emotional & action beat boards, building live-action style dynamic staging & compelling sequences, designing striking composition, storytelling poses, cinematic character & camera/ lens choreography, fundamental lighting & effects, edited the first pass animatic on NLA (Non-linear Animation) Editor, and strong drafting abilities for dragon anatomy & expressive acting using the Grease Pencil. Executive produced by Ava DuVernay.
August 2021 – November 2021
“Batwheels” Season 1 a premium children’s entertainment action-adventure comedy series based on the DC Comics. An all-new Batman & Bat-Family CG animated show for Cartoon Network and Warner Bros Discovery’s Max. Created storyboards for the shorts series "Meet the Batwheels" with strong entertainment value, filmic action sequences, clear storytelling, emotional acting and boarded a stylized musical number. In addition, provided scratch track voices, animatic editing and using Shotgrid for asset management.
July 2021 – August 2021
Action animated long-form sequel movie based on the top tier "Mortal Kombat" feature franchise. Responsible for strong cinematic visuals, performing visual and analytical problem solving in 2-dimensional space, strong film composition, adding entertainment value & personality in the boards, bringing ideas & clarity in the visual narrative, and more realistic comic art not cartoony drafting skills. Released on direct-to-video & premium video on demand (PVOD).
April 2021 – July 2021
“Harley Quinn” the comedy-action animated series based on the DC Comics and Batman spin-off for Warner Bros Discovery’s Max. Provided storyboards, added lighting effects & gray tone rendering, camera labeling and edited the animatic for Season 3. In depth experience utilizing SketchUp Pro 3D environments in the boarding process and Shotgrid for asset management.
Burbank, CA - February 2021 – April 2021
Created storyboards, sound effects edit, scratch track voices and an assembly edited animatic for a comedy-adventure series, "Firebuds" Season 1.
Burbank, CA - August 2020 – February 2021
Provided storyboards for Disney Junior's CG comedy-adventure series, "The Chicken Squad". Cinematic style boards were created to fully utilize the CG animation medium; incorporated Maya (CGI) constructed background using Autodesk Viewer, drew strong action staging, filmic camerawork, emotional storytelling, character interactions, sight gags to plus the humor and acting. And delivered first pass animatic for timing purposes to editorial. Utilized Shotgrid for project management to manage assets.
Los Angeles, CA - February 2016 – August 2020
December 2017 – August 2020
Created storyboards for Season 13, 14 & 15 translating from script to thumbnails to tight key poses & clean layout, and followed the show's visual storytelling style. Worked closely with the episodic director to interpret sequences and finding solutions to problematic visual narrative. Being able to work under pressure in a fast paced television environment and addressing change notes promptly to each episode. Delivering an organized Storyboard Pro file with separate elements in each level for the Animatic Department, and provided written dialogue & action notes for the overseas animation studio in Seoul, South Korea.
February 2017 – November 2017
Provided storyboards, revisions and retakes for ‘American Dad!’ Season 12. Worked with the retake director, episodic director, and storyboard manager on implementing writer’s notes to new sequences, storyboard clean-up, and drawing to model. Responsibilities also included carefully labeling shots for the overseas animation studio, re-interpreting storyboard sequences for staging & acting clarity and problem solving weak visual storytelling. In addition to delivering Storyboard Pro file ready for animatic purposes and to overseas animation studio.
February 2016 – February 2017
Created storyboards for Season 27 and 28, translating the script to roughs to clean-up, composing cinematic shots for filmic TV purposes, maintaining character on model with strong acting poses. Worked closely with the show’s supervising director, episodic director, storyboard supervisor and creative consultant; to interpret sequences and finding solutions to the storytelling, followed The Simpsons storytelling style and visual grammar. Being able to work under pressure in a fast paced environment, addressing change notes accordingly to each episode. Responsible for cutting animatic sequences to audio. Delivering an organized Storyboard Pro file with separated elements in each level for the Layout Department.
Culver City, CA - April 2014 – December 2015
Storyboarded three CG feature animation in the studio pipeline – Netflix Original "Duck Duck Goose" and development projects "Oldzilla" (shelved) & Tencent Pictures "QQ Speed" (shelved). Translating from a script or simple scratch ideas and gags into full scenes. Executing filmic cinematography, incorporate strong acting, adding sight gags/ visual humor and designing cinematic composition with economy to budget. Working closely with directors to interpret sequences and finding solutions to story obstacles. Pitching story, character ideas and sequences during dailies and weekly production meetings. Problem solving workflow issues in FLIX and Storyboard Pro among the story team. Clean-up and coloring for presentation boards. Being immediately available for changes to the director, editorial and story team to provide fast solutions..
Los Angeles, CA - July 2015 – October 2015
Provided scene layout, character rigging and animated several sequences in Toon Boom Harmony for the Cooking Channel cable TV series ‘Food Fact or Fiction?’ and National Geographic Channel's ‘Breakthrough’..
Mexico City, Mexico - June 2010 - April 2014
Specialized in directing, supervising, character animation and storyboard for film, television and advertising agencies. Managing a team of artists and animators. Clients include: 20th Century Television High School USA! for FXX cable network, Frito-Lay Inc., Hasbro, ING Direct, Nestle Ice Cream, Pedigree, BBDO Mexico.
Mexico City, Mexico - September 2009 - December 2009
Traditional hand-drawn character animator on BRIJES during the last stages of production, animating various characters and assisting in clean up.
Vancouver Film School, Canada — Advanced Digital Character Animation — June 2012 - December 2012
Vancouver Film School, Canada — Classical Animation — January 2007 - December 2007
Iberoamericana University, Santa Fe, Mexico City — Bachelor´s Graphic Design Degree, August 2000 - May 2005
MAC, PC, LINUX
Toon Boom: Storyboard Pro, HarmonyAdobe: Flash, Photoshop, Illustrator, After Effects, InDesign, Dreamweaver
Autodesk: Maya, Sketchbook Pro
Foundry: Flix
Unreal Engine
Blender
Unity
Management
Storyboarding for Film and TV
2D & 3D Character Animation
Previsualization IllustrationKINOKI, International Student Film Festival, 2009 — Best Animated Short — WILD
English
Spanish
© 2023 All Rights Reserved by Lila Martinez